Video number 2.
What happens to my bets In-Play.Here is one of those "bad" markets where one of my bets stays unmatched till way into the course of the race. I sped the idle part up to save you from yawning.
It all ended well in the video, but - here's a disclaimer - sometimes the last bet to be matched leaves me with a certain loss, have to suck it up obviously. Fortunately so far the "good" markets compensate the "bad" ones (argh, clearly it won't last, will it?).
To summarize, here is what has been discovered.
1. I choose markets with 8 or less runners, and only those that will turn In-Play after the start. The betting begins at 15 mins before the off. The back book% of the market must be less than 102%.
2. The trigger make back bets at a price 3 ticks higher than the current back price. The amounts are calculated as
[payout]/r_ticks(back_price, 3), where [payout] is a fixed amount.
3. As prices start moving up and down, the bets are cancelled and new ones are placed according to these rules:
3.1. If the price of a drifter went up by 2 ticks and if it is still not matched, cancel its bet and place it 1 tick higher than the original price.
3.2. If the price of a steamer went down by 2 ticks, cancel its bet and place it 1 tick lower than the original price, but don't do this if the steamer has a rank of more than
runner_number/2, until close to the off.
4. The book % of the prices at which my bets are placed, both matched and unmatched, is calculated after each market refresh. Why it is needed, you will probably guess looking at the new video. Obviously, the triggers are aiming at keeping this book% below 100%.